/** * Wrapper method for setting look at camera. * * The method requires that look and up vectors normalized. */ public static final void setLookAt(float a_posX, float a_posY, float a_posZ, float a_lookX, float a_lookY, float a_lookZ, float a_upX, float a_upY, float a_upZ) { // JSR-184 version if (USE_M3G) { // Cross product to get side vector float sideX = (a_lookY * a_upZ) - (a_lookZ * a_upY); float sideY = (a_lookZ * a_upX) - (a_lookX * a_upZ); float sideZ = (a_lookX * a_upY) - (a_lookY * a_upX); float inv_len = 1.0f / (float) java.lang.Math.sqrt(sideX * sideX + sideY * sideY + sideZ * sideZ); sideX *= inv_len; sideY *= inv_len; sideZ *= inv_len; // make up vector perpendicular a_upX = (sideY * a_lookZ) - (sideZ * a_lookY); a_upY = (sideZ * a_lookX) - (sideX * a_lookZ); a_upZ = (sideX * a_lookY) - (sideY * a_lookX); // footnote: up is unit size because side and look are perpendicular sm_mtx[0] = sideX; sm_mtx[1] = a_upX; sm_mtx[2] = -a_lookX; sm_mtx[3] = a_posX; sm_mtx[4] = sideY; sm_mtx[5] = a_upY; sm_mtx[6] = -a_lookY; sm_mtx[7] = a_posY; sm_mtx[8] = sideZ; sm_mtx[9] = a_upZ; sm_mtx[10] = -a_lookZ; sm_mtx[11] = a_posZ; sm_mtx[12] = 0.0f; sm_mtx[13] = 0.0f; sm_mtx[14] = 0.0f; sm_mtx[15] = 1.0f; sm_m3gTransform.set(sm_mtx); } // Mascot version if (USE_MASCOT) { sm_mascotTmpVectorA.set((int)a_posX, (int)a_posY, (int)a_posZ); sm_mascotTmpVectorB.set((int)(a_lookX * MASCOT_ONE),(int)(a_lookY * MASCOT_ONE),(int)(a_lookZ * MASCOT_ONE)); sm_mascotTmpVectorC.set(0, DajmGraphics.MASCOT_ONE, 0); sm_mascotAffineTrans.lookAt(sm_mascotTmpVectorA, sm_mascotTmpVectorB,sm_mascotTmpVectorC); } } |
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